Along the way, since you should have loads of cash from banana farms, get noaa maulers all over the start of your defence as well as start getting those before round 46. You will have multiple abilities, but wait until the current one runs out to enable the next, because if you use them on top of each other it doesn't do anything, you just waste it. Still keep making tons of money and upgrading your banana farms (on any hard difficulty, these make winning 95% more possible) By round 78 at least about 5 of these dart monkeys should have super monkey fan club, the best upgrade, and you can use that ability to turn 10 dart monkeys into super monkeys for 10 seconds, whenever you're in a pickle. Get the apprentices I stated above, and fill the rest of your screen with dart monkeys upgraded to triple darts. Start with 2 dart monkeys upgraded to triple darts, then get a bunch of banana farms living off those dart monkeys for a while. Helps if you have the dart specialty building but if not its fine! At the start of your defence, have a few "dragons breath" monkey apprentices, which you need to place there around round 20, and but they don't need to be upgraded to dragons breath until around 40. I can see how it would work for you but it is not for me and is only really usefull in its one niche case and if that fits your build go for it.Įdit: I am not a fan of the glue gunner at the front of the track like you are mentioning because once the moabs get past the glue gunner it is no longer doing very much for the setup so mine is always after all of my moab popping is done because those and the bloons that come from them are your main threat after round 63.All you need to do. I personally dont find the glue worth it until you want to stop the late game bloon rushes and by that time i have the funds to build my glue, ice, bomb, village setup for infinite bloon pops and i can have that at the very end of the track giving me the rest of the track to pop the moab class. The chipper becomes the best specialty for going ultra late game. When stacking temples you want them to have the smallest range so you can fit more and once you get to those very late rounds the lag become so heavy you cannot use the abilities. Actually for deep late game you do not want the sun god building. But in deep late game you might aswell just be using Dark Temple for BPS stacking. Or, put a Striker/Hose at the beginning of the Stage, and stack it with Arctic Wind. The best way I'd see fit using it is to either, at the end of the stage, put a Desolver- the bonus slowdown giving more time for it to pop layers. I know how to control Bloons, I use a lot of CC in my builds, so it's a Godsend for me. I suppose that specialty does have a niche use but that is all it will ever have. The tower costs to much for what it does at lower rounds and by the roundd you can easily buy it moabs are your main threat and you are just using a few towers to pop anything under a moab. I would put the glue in one of the weaker tiers of specialty buildings. Those 3 all give good boons to early game while providing only a minor buff to late game but allow for better early game farming. I know some will disagree with my statements there but virtually everytime i see this issue brought up nomatter the forum those 3 come out on top. The real debate has been which of those 3 is the best and i am one firmly in the dart monkey camp. The general consensus on this topic is that the dart, boomerang, and engineer are the top three specialty buildings. Originally posted by Gakm4:I agree with what gakm7 has stated about the dart monkey above.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |